I select the camera2 element in the timeline, move the red scrubber bar to position 1 - I go to camera view, use the slide bar at the bottom of the box to enlarge char 1 so that it fills the 720x480 frame size. I attach camera2 to peg2 (it is indented so I know it is attached) I create a new camera - camera2 (I go up to the dropdown box in the upper right and select camera2 (properties = static) Play back the camera move in the Camera view to watch the results.Thanks for all the feedback … I am trying to follow each example but I must be stupid, because no matter what I try, all I get is a static rendition of the last image manipulation … here is what I am doing -btw, I am using TB3 …and trying to panning as I can get the cut effect… 5.Ĭlick on another cell, further down your scene's Timeline, where you want the camera move to end.Ī second keyframe appears and a line is created between the two frames to indicate that the subsequent motion between the frames will be calculated and rendered by the program. Any frames preceding this keyframe cell will hold the same camera position as in this keyframe. In the Timeline view, click on a cell in the Camera Peg layer where you want the camera move to begin.Ī keyframe appears in that cell. You need to click directly on one of the edge. In the Top and Sive view, the camera is the large V cone. In the Top, Side or Camera view, select the camera and move it to the desired position. Make sure that the Animate button and Transform tool are activated. įrom any existing window already open in your project, click the arrow button in the top-right corner and select Top.You can open this view is one of two ways: It is recommended to use both the Top and Camera views while making camera moves. Select the camera in the Top view and move it to the desired position.Ī second keyframe appears and a line is created between the two frames to indicate that the subsequent motion between the frames will be calculated and rendered by the program. 6.Ĭlick on another cell a bit further down your scene’s Timeline. Right-click ( Windows) or +Click ( Mac OS X) and select Insert Keyframe.Ī keyframe appears in that cell. In the Timeline view, click on a cell in the Camera Peg layer where you would like the camera move to begin. In the Camera view, the camera is represented by a thin frame. In the Top, Side or Camera view, select the camera (the large V-shape on the right side) and move it to the desired position. Make sure both the Animate button and the Transform Tool are activated. The Top view appears as a tab in that view. You can open this view is one of two ways: ‣įrom any existing window already open in your project, click the Arrow button at the top-right corner and select Top. Make use of both the Top and Camera views while making camera moves. You are now ready to animate your camera. Then you can connect the peg’s output port to the camera’s input port. In Harmony, you can select a Peg module from the Library view and drag it to the Network view. Or delete the misplaced Peg layer, select the Camera layer and click the Add Peg button again. Select the Camera layer and drag and drop it under the new Peg layer. If the new Peg layer did not appear directly above the camera, you may have clicked elsewhere in the scene, which deactivated the layer on which you want to add the Peg layer. The Peg layer automatically takes the name of the camera and adds the suffix -P to indicate that it is a Peg layer, for example Camera-P. The Camera layer is automatically attached to it. 2.įrom the Timeline View Layer toolbar, click the Add Peg button.Ī Peg layer appears directly above the Camera layer. In Harmony, select a Camera module from the Library view and drag it to the Network view.Ī new camera layer is added to the scene and appears in the Timeline view. If you do not already have a camera layer, do one of the following:įrom the top menu, select Insert > Camera.įrom the Timeline view layers toolbar, click the Add Layers button and select Camera. To add a camera with a peg to your scene: 1. This means that you can animate the camera visually, with the function curve, or by typing values in the Xsheet column. To animate the camera, you need to connect it to a peg element. The same tools and selection modes are used to offset or animate it. The camera is treated the same way as any other element.
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